Ichigo leaves his real body in the care of Urahara, and then receives a call from Ririn telling him to go to the museum so that they can continue the game. This time, Kon gets to come along, but only after Ishida turns him into a backpack. Inside the museum, Ririn wants to play hide and seek, saying that if Ichigo finds them, they’ll return Inoue and Sado. But first, Ichigo and Renji are required to hang up their zanpaktou in special (and mislabeled) cases. The three advance to the next set of rooms, but Ishida feels something weird as they pass through the doorway. They see that the room they are in connects infinitely down the three paths to their front, left, and right. As they quickly find out, the rooms are arranged weirdly, so Ishida takes some string out of Kon and has Kon unravel the ball as they progress through the maze, leaving a trail.
The group reaches a room with three empty display cases with their names on them, and Inoue and Sado already in their respective cases to the side. The room darkens and all three find themselves stuck in the cases, unable to move. But Ichigo suddenly feels punches – Kon’s – and wakes up. They return back to the sequence of infinite rooms, and reach an impassable room with a giant pit in the middle. The three eventually find the string that Ishida originally tied, meaning that they’re back to where they started. Ishida realizes that the entire place is a Moebius circle with all of the rooms warped to tie together. But the three are unable to find the way out, and after endless searching, Ichigo and Renji start to argue. The two head in opposite directions, but Ishida notices something in the door in front of him. Using his deductive skills, he figures out the maze and calls for Ishida and Renji.
The three make their way out of the labyrinth by passing over the giant pit, that turns out to be only an illusion, and find Ririn waiting for them back in the front room of the museum. After explaining how he figured it out, Ishida is grabbed from behind by Nova. However, Ishida had borrowed Ichigo’s shinigami battle license and is ready for his assailant. He uses it to knock a ball out of Nova’s mouth – a mod-soul. However, Claude retrieves the mod-soul, returns it to Nova, and the three villains make their way out of the museum. In pursuit, Ichigo and company also go outside, but they find Sado and Inoue waiting for them. Ririn has honored her deal, and Nova even returns the zanpaktous. As she disappears into the gate, Ririn tells them that the next game is starting, and this time it will involve their school and classmates.
Well I think it’s official: My Pace is my favorite part of this filler arc. I’m becoming more and more inclined to call this a filler arc because of the level of story quality (or lack thereof) that we’re getting. For the most part, this episode amounts to Ichigo, Renji, and Ishida wandering around a labyrinth until Ishida’s Scooby-Doo deduction skills save them (with help from Kon along the way). That being said, I did find the mod-soul development interesting, and at least Inoue and Sado were returned. But, the next “game” of Ririn’s will involve the school. I really hope they do something more original than just kidnapping Ichigo’s classmates. The preview does show Soi Fong and Ukitake, so maybe they’re going to get some captains involved.
Actually, the Female Shinigami Association extra at the end is kind of amusing. How ever did Yachiru become their leader?