「ゲームオーバー」 (Geemu Oubaa)
The first half had enough pulse-pounding action for a full episode. The second half had enough for two more. Holy crap, that was awesome!
An Action Fan’s Wet Dream
I have a rough proxy for how visually and aesthetically amazing an episode is, and it requires taking you behind the scenes of the RC blogging process. You see, most of us capture the screen caps for these posts as we watch, and some people are more efficient at it than others. Zani, Zephy, and Enzo can all watch an episode and have only taken between 32-40 caps, so they add/cut a couple and they’re good to go. I’m the worst capper on staff, and regularly do 200+, which requires a lot of cutting after the fact. The more I get lost in an episode, especially if there’s a bunch of action, the more caps I end up with.
When I end up with just shy of 700 caps, you know the episode was good. I wanted to immortalize every damn second.
This post is going to get gushy, ’cause I’d need three days and several rounds of edits to go into everything and bring it down to a manageable size, and I don’t gots the time for that. The byline is this: if you want to know how to do superb large-group action, this is a tour de fuckin’ force. Notice how it bounces between groups, showing us how several character’s Quirks work through a combination of showing instead of telling and blessedly quick telling (which is okay sometimes—this is the Star Wars opening crawl method of exposition), but not making it feel like exposition because the struggles are so real and because they don’t patronize us. Notice how there were several setbacks, and even two climaxes in the span of a single episode—this is storytelling that’s not holding back, and it’s amazing. Everything moves so fast that we’re not given a chance to anticipate what’s going to happen, we just lean in and try to hold on for the ride. It’s glorious.
The vibrant characters, sharply delineated power sets, and the contribution of damn near everyone to the victories the heroes have had makes this episode, but I especially appreciate how it keeps us on our toes. When Iida escapes, it’s game over for the enemies—but they’re still in control, and Aizawa-sensei has one foot in the grave. Though the villain’s loss seems a foregone conclusion by that point, many questions remain. Will everyone make it out alive? Will they off Aizawa-sensei when they have the chance? Or will something else happen—oops, hand guy is going after Tsu-chan, and holy fuck she should be dead but Aizawa-sensei intervenes, and by that time my head was spinning and I was smiling from cheek to cheek. I damn near slid off the edge of my chair. And then Izuku didn’t break his arm! So many insanely amazing moments. Beautifully done Horikoshi-sensei, Bones, and everyone else that was involved. Holy hell did this episode work.
tl;dr: @StiltsOutLoud – Weaving multiple fights w/ scores of chars into a rousing thrill ride of setbacks, climaxes, & some of the best action I’ve seen #heroaca 11
- Super punk indeed. Violent growth indeed. But fanservice aside, I like how Momo can only create what she understands on a molecular level. No wonder she’s so wicked smart.
- “I’m always calm and rational, you spiky-haired punk!” Katsuki yells angrily.
- No touchy, Grape-kun. Frog-chan’s gotta say it’s okay.
- Can’t wait to see the All Might vs Nomu fight. I’m surprised they’re trying to beat All Might at his own game. Though, with how well Deku’s punch worked, they might have a shot. Though All Might does not look pleased. Plus Ultra!
My first novel, Wage Slave Rebellion, is available now. (More info—now in paperback!) Sign up for my email list for a FREE sequel novella. Over at stephenwgee.com, the last four posts: I love sales jobs, Good realism is character realism, Dying idols, and Frictionless routines.