「撃滅するもの(トリーシュラ)」 (Gekimetsu suru mono (torisshura))
You know, at times I almost regret covering Clockwork Planet. The light novel origins have a way of rearing their ugly head at inopportune moments, while the show’s world building can often devolve into stone cold insanity. Yet those very concerns dissipate just as quickly, because for every hair tearing scene there’s a hilarious follow up making me forget my pedantic nitpicking. Whether intended or not, this show gets me laughing. Hard.
This week’s charm once again rested with Naoto and RyuZU. Slowly, but surely this relationship is starting to win me over, mostly because of the character development it invokes. Naoto is as Naoto does of course—that will never change—but RyuZU is hilariously shifting into protective waifu mode. RyuZU certainly had the wish fulfillment flair earlier on, but she raises the bar this time by openly flaunting the goods at the merest whiff of Naoto inattention. Marie daring to sit on the anointed one’s lap? Well that’s a paddling. Naoto losing it over a swim suit? Let’s give the boy what he really wants. I think I’m beginning to like this robot. Marie too is not immune from the giggles, especially when livid over talk of her hole (hue) being sad—probably one of the best moments to be a tsundere. That has nothing on the daddy issues with Halter though, it’s just too deliciously perfect given the characters involved. If Clockwork keeps these interactions up, I might just look forward to Thursdays.
The other hilarity, however, was found in the world building. Clockwork’s setting is fascinating—most steampunk is in some aspect—but really, communication through resonating gears? Ignoring potential explanations later on, for me that implies sound waves, and anyone remotely familiar with wave theory knows the problems with this. There’s also the issue of how electromagnetism interferes with gears, but that’s probably down to whatever keeps RyuZU ticking (i.e. suspension of disbelief). Pretty much it’s all just amusing to me at this stage, an extra layer keeping the mind questioning “how” while giggling at Marie’s attempts at CPR. At least the big giant death robot works better, probably because you can never go wrong with big giant weapons—it’s a certified fact of life. No idea how our hacked and overclocked AnchoR will perform next to that beautiful monstrosity, but I’m loving her methods so far. Something about overkill that tickles the fancy.
So with Naoto’s new plaything finally appearing and a guaranteed fight to look forward to, I’d say things are looking up for Clockwork Planet. We have ourselves a veritable Metal Gear meets Nier: Automata scenario, a tendril for future arcs with Marie’s bold dream of Saving the World™, and a thoroughly traumatized Halter—what’s there to dislike? Ok maybe some things, but so long as Clockwork Planet can keep things entertaining, I have little to complain about. Bring on next week, I’m ready for the fireworks.