「さまよいの果て波は寄せる This is perfect! She couldn’t have been any more perfect!」 (Samayoi no Hate Nami wa Yoseru)
“Waves Approach the End of Wandering”
Oh Re:Creators, you definitely know how to toy with me. You annoy one minute with the ridiculous one pot debate scenes only to turn around a week later and show (literally) how it’s supposed to be done. Multiple character foci? Twists on the pre-established plan? An enemy knowing far more of the heroes’ plan than initially apparent? All the parts of a balanced story diet featured this episode without any—well, much—of the drag prevalent during earlier weeks. We might still be a while away from the bigly yuge epic climactic battle of the
century seasonTM, but hey, we’re at least making progress.
Ignoring the X-rated porn bait for a minute, what struck me this week was Altair. It should probably be unsurprising the military princess knows exactly what Meteora and friends are up to, but I’m still amazed nonetheless. This likely has to do with the other reveal of Altair’s continuously increasing skillset, particularly her new tarot-based predictive ability, as I never once thought her fan base was still that devoted to her character. It’s an intriguing development because it not only provides the wrench to disrupt the later festival, but also the means to disrupt others at will beforehand. Altair knows exactly what Alice is up to for example, and by extension what Magane has planned for her fun and games. Simply give the Miracle Maid a better deal and Meteora suddenly has worse (or better) things to think about. Then there’s the missing tarot “card” in Altair’s setup, which almost certainly is destined for Souta’s future creation and implies even at this late stage that all the pieces are not currently in play. It’s to Re:Creators’ credit that its ending remains stubbornly secretive, we have all these components and yet no real means to predict an ending. Some may dislike this strategy, but I’m loving the thinking it encourages.
The other interesting bits of course concern our Mamika replacement and (for once) Blitz. As expected cutie pie #2 comes from a romance game, and an ecchi one at that. No matter poor Hikayu’s questionable skillset, at least she has some new friends to help fend off the worst excesses of creator imagination. I’m not sure how exactly she will be used, but her creator’s mention of a fan disk and the Mamika similarities suggest a magical girl power up is a possibility, particularly given (as far as I can tell) her Altair tarot is Empress (involves summoning, commanding). As for Blitz we have finally learned his backstory and now have a reason for his alliance with Altair. Daughter replacement might be a stretch, but Blitz certainly sees his family in the princess and drives him to protect her. Makes it all the more surprising he has another goal and that Altair told him to go pursue it. Blitz’s motivations and his new mission lend credence to the idea the upcoming “final” battle is not the actual end of the story, but simply the start of something else. Altair isn’t just going up and die now after all, plus no one has any idea what Magane intends to do. Unless Souta’s character proves the (deus ex machina) key to it all, the beginning of the end this buildup is certainly not.
In the immediate future, however, we have two other issues to deal with: an angry, Yuuya-hating nunchucks wielder and one giant robot pilot with a Celestia problem. With Meteora determined to find and
talk down neutralize these two, it’s only a matter of time before something interrupts the merger of worlds. Every story step forward seems to take us two steps back, but so long as Re:Creators can keep things interesting and not rush an ending, I’m quite content seeing where these chips fall. Plus a little Magane fan service never hurt anybody. Come on, you know you want it.