「Secret & Quest」
Gentlemen, I think we have a winner for the speediest arc resolution ever. Not even Game of Thrones’ latest offering this week tops K&M’s speed, where we literally completed an entire story in less than 12 minutes. No matter one’s opinion on rushing you have to admit it’s an impressive bit of narration, made all the better by the fact K&M didn’t fall apart at the seams. The show may have its weaknesses, but damn does it know how to keep its material interesting. After all, Ernesti just realized his dream in the other 12 minutes.
I never thought K&M would ever get around to explaining what the ether reactor was—because plot—but lo and behold Ernesti learning the secret after liberal application of mecha porn. The battle with the totally-not-Chimera Ant shellcased may have mostly served to showcase the effects of mecha chariots and single pilot horses and give the prince something to do, but it was a decent point to expand Ernesti’s horizons. Explaining the reactor removes the last limiter on Ernesti’s OPness and throws open the doors to some seriously crazy robot design. The kid may scream Gary Stu at times, but I cannot help by grin at the unabashed joy and eagerness he gets from learning new things and conceiving ways of applying his new knowledge. Frankly this is how you do overpowered characters right, you let them go wild in their natural habitat and leave the extraneous details (i.e. everything else) for the (un)fortunate sidekicks to deal with. Plus it also helps the show has kept an upbeat, positive attitude. In a way this show is like playing with Lego, it’s fun because creating and building are fun. Try and make it serious or take away the sandbox appeal and you take away the point of it all. Creation for a purpose is grownup work, and Ernesti isn’t a grownup. Well, officially.
Besides the reactor, however, K&M has dropped some interesting tidbits which may or may not come back later on. The difficulty of tuning catalyst crystals from demon beasts offers a few possibilities for potential problems in some of Ernesti’s later designs, particularly if provided to pilots with less magical control than him. Having an Ernesti-approved mecha go berserk would fit nicely with Ernesti’s lack of design polish, and gives some room for the other cast to shine. Then there’s Kitley the Elder, who besides that impressive body seemingly knows exactly where Ernesti hails from. I’m not sure she knows Ernesti is a man from another world yet, but she definitely knows he’s not natural and is fit for further investigation. Probably won’t see anything further on this front this season, but I can easily see an enemy eventually learning about Ernesti’s past and finding a way to take advantage of it (i.e. make a mecha out of it).
Random musings aside, it seems K&M’s next big thing will be some good old fashioned war, if the hints of some foreign state moving on an ally are any indication. God knows Ernesti’s new Ikagura needs field testing, and what better method than mowing over a few (mecha) enemies. Mecha is what K&M does best, and you can bet the bank that strategy won’t be changing anytime soon.