OP: 「FEED THE FIRE」 by coldrain
「痕乱」 (Ato ran)
“Chaos (Scars Disorder)”
Well I’m definitely not sure whether to be confused, aggravated, or satisfyingly humoured after Ousama Game this week. I think we all could expect glorious stupidity and meme-worthy moments of horror inebriation following the first episode, but it seems that was just a taster to whet our ravenous appetites. A death game of sex, insanity, and large character casts? Who needs just one when you can have two.
One of the main issues I had with Ousama Game was its adaptation of sequel material with no prior release of (arguably necessary) prequel information. Sure we had a few flashbacks, but it didn’t help things make sense once the game rapidly started and the bodies (almost) began hitting the floor. It seems the show though had considered this aspect, with a lengthy prequel flashback helping flesh out the nature and mechanics of the game. The only problem is I do not think it’s enough. While fantastic Ousama Game is willing to fill in the blanks by using the first story, it begs the question: why even bother adapting the sequel? If the goal is a “complete” horror story, why not just use the one intended as introduction rather than the follow up material which requires a degree of preexisting knowledge? Might just be my personal preference—the show simply may not have enough prequel material to adapt alone for example—but this narrative strategy rubs me the wrong way when distinctively better options are clearly available. Now this can easily improve in the future once the game kicks into full gear of course, but the storytelling right now is not to Ousama Game’s benefit.
Personal nitpicks aside though, what keeps me enamoured of this ridiculous train wreck are the characters. Nobuaki (as shown by that flashback), is now the ever ubiquitous pacifist of the “let’s save everyone!” variety with a dose of intrusive extrovert to boot. Normally I hate these types with a passion (my introvert mindset naturally abhors the socially minded :P), but Nobuaki becomes adorably hilarious when paired against the likes of Ousama’s other equally dumb characters. You’re probably not meant to laugh at Daisuke’s unfortunate discovery of Segal’s law for example, but did I ever find it amusing—probably down to every clock in my house having the incorrect time, because reasons. The real star of the show though was Natsuko, who easily proves that if it’s too good to be true, it probably is. I always considered the girl having a hidden side (any profession of love that quickly is not without caveats), but total psychotic crazy? Never once entered the mind. This reveal, however, does finally give Ousama Game a proper antagonist and a new way to make the most out of the game mechanics. With Natsuko only out for herself and willing to see friends die, Nobuaki must eliminate her if he’s to save everyoneTM, but doing so naturally runs against that very goal. It’s the ultimate battle of ultimate destiny, and there can only be one survivor. Oh how I cannot wait to see how this discovery plays out over time.
With Ousama Game having largely doubled down on the train wreck hilarity and shown its willingness to feature past events, I think we are set for one hell of an experience. This show will obviously split opinions about as hard as Nobuaki’s hypocrisy, but with plenty of time left and over twenty kids remaining, the fun is just getting started—guaranteed. I’m not sure yet if I’ll end up covering Ousama Game (it’s arguably more fun to watch than blog), but without a doubt this one will be Thursday’s greatest bit of entertainment.
ED: 「Lost Paradise」 by Pile