「フィレンツェ行き超特急」 (Firenze Yuki Choutokkyuu)
“Express Train to Florence”

After the recap episode last week, we’ve finally been introduced to one of the most iconic characters of Part V: Coco Jumbo. Named after the 90’s Eurodance classic by Mr. President (which also happens to be the turtle’s stand name), Coco is beloved for being Passione’s faithful turtle that uses its shell as a hub for the gang to hide out in as a hangout spot. Equipped with drinks and couches, this turtle has all of the amenities for a peaceful trip to Florence…That is if they weren’t being tailed by La Squadra.

One thing that Part V innovates on when it comes to stand fights is the amount of tag team matches. Whereas the protagonists often come together to face off against one enemy, it’s in Part V when two enemies are paired together to use each of their powers against our main characters. This provides multiple opportunities for fun match-ups that utilize the strengths of two stand users to concoct a fight that takes more thought and planning for the protagonists to overcome. In this episode, it’s Prosciutto and Pesci who use Grateful Dead and Beach Boy respectively to take on Passione. With Prosciutto acting like a tough yet supportive big brother-type to Pesci, they aim to draw out Passione using their stands to force them out from where they’re hiding.

Prosciutto’s Grateful Dead is a stand that disperses a hazy fog throughout an area to rapidly age those caught within its parameter. Based on the temperature readings of people, warmer people are prone to succumbing to its powers as those aged up ultimately reach the end of the line as we learn unfortunately from a mother who leaves behind a baby after getting struck by Grateful Dead. This stand turns out to be the most effective in getting Passione to leave as they begin aging rapidly, starting with Narancia, who continues the trend of being the first person hit by the latest enemy’s stand. While its tough enough to deal with a stand as debilitating as Grateful Dead, Pesci’s Beach Boy complicates matters further for Passione by having a good gauge on detecting those around a specific parameter. On top of this, the homing range that Beach Boy has to reel a person in or entrap someone with its hook as its embedded in a certain location make it highly dangerous for Passione. Especially as Mista has to face off against a combination of Pesci’s traps and Prosciutto’s Grateful Dead. It’ll be cool to see how they pull off the rest of the fight between the two members of La Squadra and how Mista will try to Sex Pistols his way out of this situation.

ED2 Sequence

9 Comments

    1. What a legendary track. For a series taking place in 2001, it’s hard not to think about the mid/late 90’s with Araki’s homage to Coco Jamboo and Eurodance. There’s also a Christmas version of Coco Jamboo.

      Choya
  1. Part 5 is also part where the Stand power is rather undiscriminating between friends and foe. Fugo isn’t immune to Purple Haze. Prosciutto can utilize Grateful Dead’s aging power and is immuned. The same thing cannot be said of his allied. Pesci have to do his best to not get tapped by Grateful Dead.

    BigFire
    1. Pesci needing to keep himself hydrated to avoid Grateful Dead’s aging is interesting because of how much planning he has to do before he can go on missions with Prosciutto knowing that he would whip up Grateful Dead on a whim and would need some backup to avoid its rapid aging effect.

      It’s also great that you mentioned Fugo because, just as his lack of immunity to Purple Haze reflects his short temper and irrational fury, Prosciutto’s cold, methodical mindset means that his stand would keep himself protected from its effects in spite of those around him. The idea of “I killed them” or “The target is already dead” goes off the basis that, regardless of the circumstances, his stand would help him kill the target no matter what.

      Choya

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