Shingeki no Bahamut: GENESIS – Favarooo!

Certainty of death, *small* chance of success… What are we waiting for?

This is how you do a card game adaptation. Step 1: Take the basic mechanics and/or setting of the game. Step 2: Create an interesting cast of characters who work well together, even if they need to be original. Step 3: Use the setting as a jumping off point to tell a good story. That seems simple, but the key is to not remain shackled to the game. Use its assets, but always remember the most important thing: tell a good story. That’s what Shingeki no Bahamut GENESIS did, and it worked damn well.

Inou Battle wa Nichijou-kei no Naka de – Defying Categorization

I am the bone of my sword.

It’s hard to put Inou Battle in a box, because it refuses to go into one. Slice-of-life, probably, and harem and comedy too, but what of the drama, the heartfelt feelings, or the surprisingly brutal turn at the end? It’s hard to define, but one thing’s for sure: It was entertaining all the way through.