|Since it came out yesterday, I’ve been playing Final Fantasy XII. Even though I’m not very far at all (six hours into the game, not even double digits in level), I really like the game, a lot more than I thought I would based on how the demo was. Some impressions so far:
The Battle System – FFXII uses a system where all of the running around and fighting occur fluidly, without having to switch to a battle screen. You control one of your three active characters, and the other two automatically attack. My main gripe from the demo was that your allies did all the work for you, so that all you had to do was just find targets to kill (if even that much). Fortunately, the full game is a lot more interesting because of the Gambit system that allows you to basically set commands for the AI to follow in certain situations (i.e. cast Cure if party member has less than 70% HP). You have to set both a trigger and a command (in the previous example, the trigger would be the ally being at less than 70% and the command is to cast Cure). As you progress in the game, you learn more triggers (you only start with a handful), meaning that your allies kind of get smarter as the game goes on.
Ability Progression – FFXII also introduces the License Board, which is similar to FFX’s sphere grid in the sense that you’re moving around a board learning abilities, and everyone has the potential to learn almost every skill. What surprised me is that they require you to learn special equipment abilities on the License Board so that your character can equip the next level of a certain item (i.e. there is are several Sword Equipment abilities that allow you to use different swords). Spells work the same way: you have to have the White Magic 1 ability on the License Board before you can learn Cure.
FFXII is getting good reviews, and that’s nice, after the long wait they put us through.
But I’m really waiting for Suikoden 5.
OMG, i just love final fantasy… thanks for the review
I too am playing FFXII… I like the theme of it, and I definitely like where the story is headed.
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So FF meats Seiken Densetsu? That’s a good change.
It’s not quite Seiken Densetsu as you’re still picking attacks through a menu. The only difference from the others FFs is that you can walk around while you’re fighting, and there’s never really a battle transition screen. Still, I wish they made something like Seiken Densetsu 3 again.
ener, I so agree with you.
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Word on the street is that the game is more like FFXI meets FF Tactics.
I don’t think that Square-Enix has even announced a US release date yet, so it’s going to be a long, long wait..
Well at least the other Square-Enix game is coming out soon (KH2) and should keep people busy.
YA im waiting for kh2 mannnn. godamnit, i dunno but im not excited about ffXII. Its me first time im not excite about final fantasy
i can’t read japanese, but i’m hooked on the game. wonder how far i’ll be able to get till the US version is out 😛
Square doesn’t disappoint. i was worried for a while since this game seemed to have it’s fair share of problems (e.g.: director was replaced midway through production) but the game seems to have turned out well enough. i just wished they had redesigned Vaan and Panelo (sp?). Ashe and the other characters turned out ok for me, but Vaan and Panelo look like they could have been further improved in terms of design.
The music is great too and I love Angela Aki now. she has a great voice.
wow it sounds great
can u keep us updated on your game play?