「その作印に気づく夜」 (Sono Saku Shirushi ni Kizuku Yoru)
“Sign from the Dark”
Regardless of what one might feel about the content and the overall development of the series so far, there are certainties that come with each episode, and one such thing is the reveal of puzzle pieces with every passing week. It’s a bit questionable having a bunch of minors in a casino (I say this with jokingly of course)—whether it’s the dealer or kids “just visiting”— but it’s ultimately a very different backdrop that adds a vital touch of change to things, and I have to say this episode ends up bringing back Captain Earth toward the upper end of its roller coaster ride.
As it turns out, CEO Kubo might actually be a lot more clueless than initially revealed—it seems like he doesn’t even know the designer children are using his Machine Goodfellows to revive the Kiltgang—and it makes you wonder if it weren’t for him, whether or not the Kiltgang would’ve had a chance in the first place. It just might be that the key to it all lies within an insidious element within humanity when it’s all said and done, and there’s a measure of irony behind it all if it turns out to be the case—even if it may be unintentional involvement on the former’s part.
That said, I find myself quite amazed at how oblivious Kubo generally seems to be regarding things in his own company—I suppose this could be commentary on the mentality of certain types of people—and it’s a notion emphasized further by the fact that he has eight of these machines made, yet hints at not knowing what they’re actually used for. Granted, the Planetary Gears aren’t exactly “regular humans” and it’s possible some of the other members within his company aren’t either, so it does make a fair amount of sense in the end game.
What this does leave us with though, is the fact that our main cast is inevitably fighting a losing battle, as the Kiltgang can essentially continuously attempt to activate Goodfellow units and force a scramble every time. Even if they somehow fail to send the orgone energy to their respective Kiltgang each time, they’re buying necessary time for Amarok and Malkin’s machines to get back into the game, and it’s essentially a battle of attrition for our main cast as time goes on. The only way they’re going to be able to turn the tide at this point is if they actually manage to seize or convert to their side one or more of the Kiltgang, designer children, or Machine Goodfellows, and even then it’s a strategy that’ll get harder as more enemies awaken. The fact that they can just go for Akari as well (which it seems like they will)—whom our cast seems overly reliant on in terms of her script kiddie skills—raises the stakes even more, and they’re really in need of an extra game changer at some point in the near future.
Perhaps the Macbeth CEO’ll find out somehow… I don’t know. Either way, time’s ticking for both our cast and humanity in general, and it doesn’t look good. All things considered however, that might actually end up being just things taking their natural course. Zimbalt’s comment of “we’re the real humans” potentially flips the story on its head depending on how you interpret it, and it’s possible that the humans on Earth as we know it might not even be the rightful “owners” of the planet so to speak. Wouldn’t that, or something along the lines of our main cast’s assumptions about the Kiltgang be completely off base be quite the twist? Guess we’ll have to wait for the next “high-density libido event” to see.