「絶望か 破滅か/」 (Zetsuboo ka hametsu ka)
“Despair or Destruction”
It’s never been more apparent than this week that Luck and Logic is adapted from a trading card game.
This week’s installment of Luck and Logic picks up right off where last week ended—the city is overrun by rogue foreigners and it’s up to our fearless main cast to put an end to it. As such, the first couple minutes of the episode showcase our heroes cleaning up after all the main baddies that they’ve put down in weeks prior. The segment was certainly entertaining—especially in watching the logicalists shine individually, as well as take a stroll down memory lane. I especially liked watching Nanahoshi get some (brief) time in the spotlight, especially because we found out what kind of offense she was capable of—hitting things with her butt. Rad.
However, I’m not entirely sure what narrative purpose the scenes served. I understand the appeal to take a brief recap of the season before we head into the finale, but right after these threats are taken care of, it’s announced that the city is still very much teeming with foreigners–all their effort was for not. Even if they did succeed though, what would’ve even been the point of bringing them in and making such a big deal of it at the conclusion of last week’s episode? I just felt that, this close to the end, every single minute counts. I was just sort of wishing that more time was instead spent fleshing out the complications with Olga—a more logical (OH HOO) decision how episode ten devoted itself to establishing his power. Maybe they should have spent more time strategizing—trying to figure out ways take him down.
And that’s something else—Tsurugi seems to discover Olga witness of just a whim. Something as crucial as the kryptonite of the villain that swept their asses last week should’ve been something more delicately handled. I understand that it ultimately didn’t pan out, but regardless, the revelation should have come about more naturally, to really get across the desperation Olga’s second staff instilled in our protagonists. Instead, Tusurgi just sort of announces his new-founded knowledge, which just sort of falls through the cracks.
By the way, when they were all going on about “attacks” and “defense” I suddenly couldn’t see the clash as anything but a realized card battle—Olga’s god-like stats are compromised by a stifled inability to incorporate one or the other. Just screamed “CARD GAME” to me, which honestly isn’t such an offense, given how well the series has hidden its true identity thus far.
In fact, that concluding scene, where both Tsurugi and Olga are totally showing off their cool new over-trance forms, really got across the fact that this show based off a card game. They’re clearly some higher-end upgrades or cards—the way they smugly brandish their new appearances, yeah I see you, you think you’re cool bro? Huh? I’ll fight you. Some wicked hairdos though.
Overall, a really kind of uneventful episode, which may be problematic given it’s the series’ penultimate. It especially did a poor job of building upon the developments of last week. I’m really just sort of disappointed more time wasn’t spent heightening the severe threat Olga poses, as well as the sort of mental effects the situation yields on the team. When Tsurugi and Athena propose to risk it all to combat this threat, we should’ve really understood not only the weight of the risk and the severity of the threat, but also the sort of mental and emotional turmoil the two were undergoing. It certainly wasn’t an easy decision, and I wanted to really see what was going on in their heads during the whole thing—this would’ve gone a long way in deepening the characters one last time. Ultimately, though, the big concluding scene felt more like a striking reminder of its licensed nature than a big heroic confrontation. Going into this finale, I’m hoping the series will really do something big to redeem this concluding arc at the last second.