「キング・オブ・ザ・ウィンド」 (Kingu Obu Za Uindo)
“King of the Wind”
Continuing from last week’s first contact, the Windermeres deploy their brand new Protoculture Battleship and it’s every bit as powerful as expected. Combined with the Heinz’s Song of the Wind, the latter becomes capable of turning an entire planet’s defenses to their side while also creating a dimensional rift capable of defending against virtually all incoming fire. It’s the ultimate offensive/defensive combination, and the only weakness ends up being Heinz’s inability to sing constantly—the very thing that the members of the Delta Platoon hope to exploit… in the next episode.
This was another calm before the storm, and let’s just say the pacing’s certainly slowed down since the earlier portions of the series. The questionable decision to delay the confrontation aside, the fact that they’re doing this likely hints that there’s more episodes inbound, which makes this perhaps the only silver lining in what was a surprisingly disappointing setup.
Aside from the decision by NUNS to destroy the ruins on Ragna (which seems more likely to backfire than anything), there weren’t many notable developments this week, and the revelation that Gramia was trained by Ernest ended up an anticlimactic addition that seemed more of a “oh, by the way” footnote more than anything. Hayate having received his pendant from his father could be an interesting tidbit depending whether or not his father will play a significant part in things, but this and Mirage’s promotion felt like they were ticking off a laundry list of things that they wanted to show before the major confrontation next week, and I couldn’t help but feel dissatisfied at how things worked out here.
Looking forward, here’s hoping that next week’s fight makes the wait worth it, and I guess this is just one of those weeks where I’ll keep things short and sweet.