「ヒーローになるために」 (Hiiroo ni Naru Tame ni)
“To Be A Hero”
Oh disappointment, my old friend. You want to see shenanigans involving greedy knights getting bought off to avoid spying? Not today, because today is all about other shenanigans. Horrific shenanigans. Demonic shenanigans. Did I mention I still liked said shenanigans? Because oh yes, chuckles were had – and then some.
Although I’m slightly irked the big reveal of Six’s and Alice’s actual purpose was effectively shunted to the side, it’s nice seeing this plot point won’t actually be going away. Snow after all isn’t about to let go of what she overheard, and Alice has revealed a suitable jumping off point with the construction of a transporter set for operation two months down the line. Mind you, I wouldn’t expect that transporter to work correctly (something something only one successful test case thus far), but it’s good knowing more will come out about the world Android and Zipperman find themselves messing around in. You don’t go repeatedly dropping mentions of weird ecology and the presence of stuff like tanks without eventually making using of it later on.
Before answers, however, comes battle and damn does this running fight just keep getting better. Heine is pretty much the fall girl at this point, the unfortunate elite who’s destined to run headfirst into the dual arms of modern technology and raging perversion. I’d almost feel bad for the girl, if the results weren’t so hilarious at times. Especially so if that magicule just happens to find itself back in Alice’s possession because devilish butterfingers. Then there’s the issue with the hero who’s been temporarily taken out courtesy of teleportation magic, which pretty much means that once Six saves the day again (don’t deny, you know Heine is scheduled for another biweekly photoshoot) he’ll probably find himself one step closer to actually being the hero in practice.
Of course, what type of hero Six would be in practice is anyone’s guess, but I think we won’t have to wait long to find out.