「駄菓子じゃねえか！」 (Dagashi Janei ka!)
Not enough, too heavily foreshadowed.
When Foreshadowing Doesn’t Work
When foreshadowing works, it’s a really cool feeling. We see something early on, and we might not even recognize it as foreshadowing at the time, but it later all comes together, and you get this feeling of, “Wow … this author really does know what she’s doing. Cool.” In dramas, foreshadowing is a great way to raise the tension, promote mystery, and make the crises or conclusion not feel like it’s yanked our of the author’s derrière.
But this isn’t a drama, is it?
They foreshadowed Hotaru’s mouth ulcer last episode, so when she was under the weather this time, I instantly assumed that’s what it was. All surprise thereby destroyed, the rest of the episode just sort of happened. Sure, there were good parts—Hotaru’s house, her freaking out when she saw Coconutsu, him tempting her with candy—but it lacked punch. Then again, I’m unconvinced that it would have been better without the foreshadowing. The underlying skit just wasn’t all that strong, and it lasted too long; this was an odd episode to decide to go from two skits down to one. There’s always a risk with pure comedies, that if a specific bit doesn’t work, it’s effectively a waste of time, but having two shots an episode was nice. Here they took one shot, and it didn’t much work. Feh.
Not much else to say on this one. It was an overlong skit that didn’t work for me. Better luck next week.
tl;dr: @StiltsOutLoud – Hotaru’s mouth ulcer has gotten out of control because Hotaru is a candy baka. Sounds right #dagashi_anime 10
- I can’t be the only one who thought Hotaru was acting awfully otome-like when she kept freaking out at the sight of Coconutsu. Doesn’t want the boy she likes to see her like that? Well, no. It’s Hotaru-san, after all.
- I’d pick Saya-chan over candy too.
My first novel, Wage Slave Rebellion, is available now. (More info—now in paperback!) Sign up for my email list for a FREE sequel novella. Over at stephenwgee.com, the last four posts: Inside Out: What Emotion Drives You?, Superhot: Storytelling through gameplay, Deadpool: Tonal Balance Through Non-Linear Storytelling, and Through their own flaws.