「War & Princess」
Amidst the levitate ships soaring through the skies, asserting military dominance over conquered lands, a less conspicuous ship takes off . That’s right, Kid and Eleonora are the newest pairing on the block, and I’m just glad that we didn’t go down the route where Ernesti builds a harem.
I understand that the Princess’ indecisive antics may have annoyed a couple of people, myself included. However, taking a step back, it’s not hard to see that Eleonora is afflicted by survivor’s guilt. Of course, some people might still not comprehend what I’m saying, but I reckon it’s one of those things you need to experience to fully understand anyway. When your beloved father sacrifices himself in vain and your people are dying everywhere, it must really hurt to be so powerless, carrying the burden all by yourself.
And this is where Kid steps in, the paragon knight arriving to save his Princess from being locked away in a tower. It’s like one of those corny stories from a fairy tale, yet it doesn’t fail to be heartwarming and magical, with the accompanying background music really enhancing the gentle and delicate atmosphere in the scene. Then when she’s still depressed even after being rescued, Kid successfully takes her out and cheers her up. They had a terrifically cute date around the Silhouette Knight hangar and the market square! Given the non-existent progress we’re getting on all other romantic fronts, I’m pretty pleased to welcome this change of pace.
War on the Western Front
Turns out Zaloudek had their evil Ernesti equivalent running around being an eccentric goofball. Frankly, I’m really impressed that he could keep up with a reincarnated person possessing the knowledge of science and advanced technology from another universe.
Who knew a bit of tinkering could change the Kuschperchan Silhouette Knights from getting stomped by the Tyrantos, to forcing them into strategically retreating? This is where the importance of tactics shine. Whilst highly impractical in straight up combat, Ernesti’s modifications make the newly improved Kuschperchan mechs perfect for taking advantage of the existing defensive wall. They possess extraordinary long-range offensive AND defensive capabilities, turning the attempted frontal assault into a complete failure. Simply put, Zaloudek could not hope to dent the Kuschperschan mechs, yet received huge damage in return.
When you cannot win through brute force, covert operations are the next alternative, so the Zaloudek Empire turn to the Copper Fang Knights. Though she died a pitiful death, their leader Kerhilt had it coming ever since she dared to tangle with Ernesti. The ulterior motive of being restored to the status of nobility paints a much more sympathetic story, but ultimately, she paid the price for her crimes. That’ll serve as a deterrent, teaching other people not to steal Ernesti’s creations!
Ikaruga’s demonic grace was a sight to behold as usual, but something they left out was the fact Ernesti broke off his assault on the airship to prioritise the safety of his comrades, who were coming under fire. Mecha technology may be his passion, and I know we only have three episodes left, but I kind of wish they showed how much he values his friends. There were other alterations that were made, but other than the sequence in which Kerhilt died by Earlcumber’s blade, I feel they were inconsequential to warrant any particular mention.
It seems like the new designs drafted by Ernesti are intended to deal with the problem of the airships, which should help in swinging the war to Fremevilla’s favour. Their upgraded Kaldatoah models are already superior to the Tyrantos, and though they are a much smaller nation than Zaloudek, I fully expect them to ultimately prevail in this conflict.