「死出への誘い」 (Shide~e no Sasoi)
“Invitation to Death”
As expected after a brief foray into the inner workings of goblin hierarchy, Overlord is ready to get down to mainstream business. Or in other words, let everyone’s favourite skeleton start doing the spooky. Yes boys and girls we’re back to setting
Demiurge’s Ainz’s plan of world domination into action, something which wouldn’t be the same without a few new worthy sacrifices built up for the purpose. You may not know who half these poor guys (and cutie pies) are right now, but trust me, you will soon enough.
After a good deal of buildup and worldly exploration this is arguably the point where Overlord starts properly spreading its wings. While this arc specifically won’t see much “new” until all is revealed at the end, with Demiurge having devised a nation building plan and Ainz as Momon dabbling in sightseeing and security detail you can probably start piecing a few things together. Not much of a spoiler to guess what ruins our ragtag collection of Workers—i.e. contract Adventurers—will be exploring for example, or why the reward for doing so is significant. The real question is why Ainz would in some roundabout fashion want a bunch of unknown weaklings to set foot on his property, much less potentially make off with some valuable items. His valuable items. Not many clues as to this right now, but given one of the Empire’s most important magic users happened to meet with Ainz beforehand and an ostracized imperial noble supposedly arranged the expedition you can bet a bit of secretive puppeteering is at work. Remember last season’s Demiurge demon roleplaying? Quite likely the end result here will be the same.
Such sinister scheming though wouldn’t be complete without its unintended victims supporting cast and on this front we also received the full kitten caboodle. Besides brief appearances from Brain, Climb, and co., everyone’s favourite Princess Renner also returned to the fray, although sadly without any of torturous rape faces which add to her endearing charm. Well, yet. There’s also the appearance of Emperor El Nix and his Imperial Knights who’ve been well-teased in the OP and ED thus far, but the big feature lies with Foresight and our four merry Workers who got the incredibly short sighted idea (tragic irony at its best I tell you) to investigate a set of “ruins” you don’t want to visit. To be fair of course their magic user Arche could make good use of the reward given her family troubles, but third tier spells and special abilities or not, you know exactly what’s going to happen to that cute face—Albedo and Shalltear broker no female competition, and we all know what Cocytus and Demiurge think of compassion. Unlike Climb who’s fortunate enough to retain yandere-level protection (the best protection), Foresight’s members, among others, are not likely to see their task through, for when Ainz kicks
Demiurge’s his plan into motion, someone is going to have to play the scapegoat.
All these poor bastards can do is hope a few of them are allowed to tell the tale of their harrowing adventure.
Putting up fake appearances by spending inordinate amounts of money on luxury things might seem like a modern phenomenon, but disgraced nobles like Arche’s parents here did actually do such stupid things in the past. Landed elite, especially in the Victorian era were made or broken by their social circles, which themselves were largely maintained by lavish parties. The more lavish the party, the better your guests, the more opportunity to find a new money making scheme, so many often went into significant debt just for the networking capability. This naturally was an economic death sentence for many families, but a few did actually succeed against all odds (ex. Winston Churchill’s family).