Oh boy here we go. If one hasn’t already learned from previous iterations of Railgun, it’s that a) angering Misaka is never the best of plans, and b) an angry Misaka always leads to the most spectacular fireworks. And what coincidence we now have angry Misaka ready to rightfully electrocute some baddies. Gentlemen, Railgun T starts now.
Probably the biggest shocker of this latest arc isn’t so much that another relatively unknown level 5 in Misaki is being given a liberal dollop of character development, but just how far Misaki is going in her plans. Kidnapping Sisters and scheming for who knows what end sure (it’s the usual Railgun in action), but mindwiping galore—and of those who don’t seemingly have anything to do with the Sisters? Yeah something is up with that. Misaki wouldn’t go to the trouble of erasing Misaka’s friends’ memories just for the hell of it after all, or seemingly manipulate the memories of a good chunk of Academy City to boot just to keep Misaka away from the centre of action. No, our starry-eyed princess has more in mind than simply playing around with cloning, and it has to do firmly with Misaka herself.
On the other side of things as well are those friends, and well, no surprises there either. You can bet for example all the mystery around Saten’s shadow metal and the very real attempt at disappearing Uiharu means another plotline is about to interject itself into our current level 5 catfight (spamming Latin websites in this universe certainly screams shady), while the likes of Kongo ensure that Misaka won’t be entirely without help once she starts trying to shake her company. It’s anyone’s guess just where we go from here with all these disparate pieces, but with one hell of a level 5 ability to face down and half the plot yet to come into the open, there’s no doubt we won’t be lacking in fun and games for a good while to come.
After all, this latest conflict just happens to be personal.